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The Amulet of Komondor, by Adam Osterweil
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Like most middle-school kids, Joe and Katie are obsessed with their favorite fantasy card game, DragonSteel: The Amulet of Komondor -- a cross between Pokemon and Magic: The Gathering. When they find a computer game version of DragonSteel at a mysterious shop in the local mall, they jump at the chance to play it. But it turns out to be more than your average video game. Joe and Katie become the actual cartoonish characters of the game, journeying through the world of Komondor on a quest to find the five pieces of the DragonSteel amulet, which they need to save Komondor and Earth from three evil emperors. Using their skill with video games and the help of a colorful cast of new friends -- including an English Golem with a penchant for grammar and a doll-collecting baby prophet -- they take an exciting trip through Komondor and even deal with real-world problems concerning anxious parents, romance, and the FBI.
- Sales Rank: #3217400 in Books
- Brand: Brand: Front Street imprint of Boyds Mills Press
- Published on: 2003-04
- Original language: English
- Number of items: 1
- Dimensions: 8.60" h x .80" w x 5.90" l, .80 pounds
- Binding: Hardcover
- 112 pages
- Used Book in Good Condition
From School Library Journal
Grade 5-8-Joe and Katie play a popular fantasy card game, DragonSteel, whenever and wherever they can. When Joe finds a computer game based on their favorite pastime, the two friends can't wait to try it out. They soon discover that it's not really a computer game, but instead a gateway into the world of Komondor, an alternate universe full of characters who look like "Japanimations" (Japanese-style cartoons with big hair, giant eyes, etc.). The youngsters must find all five pieces of the DragonSteel Amulet before an evil emperor uses them to take over Komondor and Earth. Written in a lighthearted tone and packed with amusing puns, this fast-paced adventure is filled with action that is over the top and enjoyable. The characters are shallow, but believable. DragonSteel closely resembles Pok‚mon or Yu-Gi-Oh, and will seem familiar to many readers. The black-and-white illustrations, which look like cookie-cutter Japanese anime, fit well with the narrative. Don't think too much while reading or you'll lose the moment. If you need fun fantasy books, and you already have the top-of-the-line authors (Douglas Adams, Roald Dahl, Dav Pilkey, Lemony Snicket, and Terry Pratchett), this is a good choice for second string.
Saleena L. Davidson, South Brunswick Public Library, Monmouth Junction, NJ
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
Gr. 5-7. This slapstick first novel will find its audience among fans of fantasy, computer gaming, and manga. Middle-school sweethearts Joe and Katie are thrilled when they find a CD-ROM version of DragonSteel, their favorite trading card game. It turns out that the CD is a portal to the DragonSteel world, a parallel universe where everyday life is just like a video game, including "PowerUp" bonuses and lifespan indicator orbs that hover over combatants during battles. Joe and Katie--transformed into Japanimation characters--must fulfill an ancient prophecy by reuniting the scattered pieces of a powerful amulet. Joined by another boy and girl, the adventurers face the usual beasts and evil enchanters but also less-exotic problems, such as a computer glitch that keeps shutting down their portal and typical junior-high worries about who likes whom. The characters are thinly developed and the illustrations unsophisticated, but there's appeal enough in Osterweil's spoof of genres near and dear to preteen boys. Jennifer Mattson
Copyright © American Library Association. All rights reserved
Review
"[S]tory is similar to the premise of the computer game Myst, but takes it one step beyond and actually transports the kids into the fantasy world of Komondor." --Christian Schools International
"The linguistic fun starts with the title and ripples through this fast-paced adventure for middle- and high-schoolers until their parents start swiping the book for their own enjoyment." --ForeWord Magazine
[Peter Thorpe] uses the style of illustrations found in Japanese fantasy games to show how the characters look as they move back and forth across the computer screen like a modern-day Alice." --ForeWord Magazine
"A riveting story of a computer game gone awry." --Midwest Book Review
"A timely book that fans of Pokemon and Yu-Gi-Oh! will relate to and enjoy ... This well-paced, simply-written, action-filled story, will ring authentic to young readers' ears." --Children's Literature
Most helpful customer reviews
4 of 5 people found the following review helpful.
Transported into a world of dragons
By Midwest Book Review
Joe and Katie find themselves in a strange store at the mall, and jump at the chance to buy their favorite computer card game - which turns out to be all too real. Transported into a world of dragons where the goal is to locate a five-piece amulet, the two travel a dangerous world in their leisure time, struggle with the questions of parents and friends when not at play - and wonder what will happen if they fail. The Amulet Of Komondor is a riveting story of a computer game gone awry.
1 of 2 people found the following review helpful.
great video game book
By A Customer
if you like video games you will like this book. THe gmae is like a roleplaying game, and the characters get trapped in it. They need to complete the quest to get out. It's funny.
1 of 2 people found the following review helpful.
Great book!
By A Customer
Wow this book is good and fast. I read it in one night. I like how its like an online rpg, only its for real. Anybody who plays video games should read it.
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